game jam submission for
GMTK Game Jam 2026

 

for the best experience please download and play the (windows version),
as the web build can be laggy and buggy

 

Interact
Jump

Move

Rewind

 

World Map


click to view world map, avoid opening for spoilers

  

A Time Worth Spending

Traverse through the magic dungeon and steal the sacred vial containing the embodiment of the tides of time to attain immortality... only then can you find the door to escape

  



Programming  ␥ Macrow
Art  ␥ LoFi Boi
SFX + Music ␥ jerebee
Updated 23 hours ago
Published 2 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorsMacrow, jerebee, LoFi Boi
GenrePlatformer, Puzzle
Tags2D, Cozy, Cute, Game Maker's Toolkit Jam, Pixel Art, Puzzle-Platformer, Time Attack
ContentNo generative AI was used

Download

Download
time thief (windows) 18 MB

Development log

Comments

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Danggg funky music!! And the puzzles are super fun :)

(+1)

The music bangs holy

(+2)

Gorgeous, quirky, and interesting mechanics to back it up! Love the idea of the mouse being so involved

(+2)

I love the art, its super bouncy and reminds me of old flash games that I used to love and adore. Keep up the good work

(+3)

Hey! I'm the musician for this project - thank you for playing. You can check out the soundtrack here: 

(+2)

Reminds me a lot of splunky with the dungeon aspect, super pretty and cool visuals and the music is nice and funky which suits the vibe in my opinion! Some issues with the arrow dragging boxes colliding into each other and breaking positioning slightly moving pixel to the right with the UpDown box, the concept of using the mouse for puzzles is super intriguing and well executed, good job guys!

(+1)

Love the music when it starts, really cool, I don't have words to describe it. Controls felt responsible and smooth. And, I also love the camera, it making me feel immersive at fullscreen. Good use of theme! Love the BOOM sound, reminds me of an old game of mine. 60 secs is quite small and I'm not usually a speedrunner, took multiple tries to understand it and getting smoother, but fun game and kept me engaged to have one more try. And of course, the art is beautiful. I think it could have some post processing effects to improve it, such as vignette or something. 

Also, for some reasons, while the page design already looks good, I feel like it doesn't fit the game's atmosphere and colors that much. Maybe making it closer to the game's style could improve the overall presentation.

A simple onboarding would also be nice! The game is already understandable, but adding some small dialogues or texts could make it easier for some players.

And why not add some extra tension when the timer is very low? Maybe some sounds, screen effects, or other small things to make those final seconds feel more intense :D

Regarding the clicking animation, the way it shakes, I think it could be a bit smoother and have a small animation for the cursor. Right now, it feels a little unsatisfying and more like "tense" instead of satisfying. Clicking bombs or torches could feel smoother. But if that tense feeling is intentional, then that's totally fine and actually makes sense!

Also, I noticed a minor issue that made me fall on spikes a few times: I can't keep my air momentum while jumping.

Otherwise, really nice little game overall! 

Note: I didn't played the whole game yet, I will try it again after a while and try to finish. I have only opened a chest so far, went a bit further, and saw some monsters, like the wood guy. Maybe there's a twist at the end? Who knows....